Категория:Source Point entity: различия между версиями
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Kogemyaka (обсуждение | вклад) |
Kogemyaka (обсуждение | вклад) |
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== Filter entities == | == Filter entities == | ||
− | + | * [[filter_activator_class]] | |
− | + | * [[filter_activator_name]] | |
− | + | * [[filter_activator_team]] | |
− | + | * [[filter_damage_type]] | |
− | + | * [[filter_multi]] | |
== Game entities== | == Game entities== |
Версия 17:29, 26 августа 2009
Содержание
AI entities
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead weapon
- ai_goal_police
- ai_goal_standoff
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
- aiscripted_schedule
- assault_assaultpoint
- assault_rallypoint
- info_apc_missile_hint
- info_node
- info_node_air
- info_node_air hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc spawn_destination
- info_snipertarget
- logic_choreographed_scene
- path_corner_(Source)
- path_corner_crash
- path_track_(Source)
- scripted_scene
- scripted_sentence
- scripted_sequence
- scripted_target
- tanktrain_aitarget
- tanktrain_ai
Environment entities
- env_ar2explosion
- env_beam_(Source)
- env_beverage_(Source)
- env_blood_(Source)
- env_bubbles_(Source)
- env_citadel_energy_core
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion_(Source)
- env_extinguisherjet
- env_fade_(Source)
- env_fire
- env_firesensor
- env_firesource
- env_flare
- env_fog_controller
- env_funnel_(Source)
- env_global_(Source)
- env_gunfire
- env_headcrabcanister
- env_hudhint
- env_laser_(Source)
- env_lightglow
- env_message_(Source)
- env_microphone
- env_muzzleflash
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_rotorshooter
- env_rotorwash
- env_screenoverlay
- env_shake_(Source)
- env_shooter_(Source)
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark_(Source)
- env_speaker
- env_splash
- env_sprite_(Source)
- env_spritetrail
- env_starfield
- env_steam
- env_sun
- env_terrainmorph
- env_texturetoggle
- env_tonemap_controller
- env_wind
- env_zoom
Filter entities
Game entities
* worldspawn * game_end_(Source) * game_player_equip_(Source) * game_player_team_(Source) * game_ragdoll_manager * game_score_(Source) * game_text_(Source) * game_ui * game_weapon_manager * game_zone_player_(Source)
Information entities
* info_camera_link * info_constraint_anchor * info_hint * info_intermission * info_ladder_dismount * info_landmark * info_lighting * info_mass center * info_no_dynamic_shadow * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc_spawn_destination * info_null_(Source) * info_overlay * info_particle_system * info_player_combine * info_player_deathmatch_(Source) * info_player_logo * info_player_rebel * info_player_start_(Source) * info_projecteddecal * info_snipertarget * info_target_(Source) * info_target_gunshipcrash * info_teleporter_countdown * info_teleport_destination_(Source) * infodecal_(Source)
Item entities
* item_ammo_357 * item_ammo_357_large * item_ammo_ar2 * item_ammo_ar2_altfire * item_ammo_ar2_large * item_ammo_crate * item_ammo_crossbow * item_ammo_pistol * item_ammo_pistol_large * item_ammo_smg1 * item_ammo_smg1_grenade * item_ammo_smg1_large * item_battery_(Source) * item_box_buckshot * item_dynamic resupply * item_healthcharger * item_healthkit_(Source) * item_healthvial * item_item_crate * item_rpg_round * item_suit * item_suitcharger
Light entities
* light_(Source) * light_dynamic * light_environment_(Source) * light_spot_(Source)
Logic entities
* logic_auto * logic_autosave * logic_branch * logic_case * logic_collision_pair * logic_compare * logic_lineto * logic_measure_movement * logic_multicompare * logic_navigation * logic_relay * logic_timer
Misc. entities
* ambient_generic_(Source) * cycler_(Source) * gibshooter_(Source) * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter * math_remap * momentary_rot_button_(Source) * move_keyframed * move_rope * move_track * script_intro * script_tauremoval * shadow_control * sky_camera * test_sidelist * test_traceline * vgui_screen * water_lod_control
NPC entities
Regular
* combine_mine * npc_alyx * npc_antlion * npc_antlion_template_maker * npc_antlionguard * npc_barnacle * npc_barney * npc_breen * npc_citizen * npc_combine_camera * npc_combine_s * npc_combinedropship * npc_combinegunship * npc_crabsynth * npc_cranedriver * npc_crow * npc_cscanner * npc_dog * npc_eli * npc_fastzombie * npc_fisherman (not available in Hammer by default) * npc_gman * npc_headcrab * npc_headcrab_black * npc_headcrab_fast * npc_helicopter * npc_ichthyosaur * npc_kleiner * npc_manhack * npc_metropolice * npc_monk * npc_mortarsynth * npc_mossman * npc_pigeon * npc_poisonzombie * npc_rollermine * npc_seagull * npc_sniper * npc_stalker * npc_strider * npc_turret_ceiling * npc_turret_floor * npc_turret_ground * npc_vortigaunt * npc_zombie * npc_zombie_torso
Special
* cycler_actor * generic_actor * info_npc_spawn_destination * monster_generic * npc_apcdriver * npc_bullseye * npc_enemyfinder * npc_furniture * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template_maker * npc_vehicledriver
Physics entities
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster * phys_torque * physics_cannister
Player entities
* player_loadsaved * player_speedmod * player_weaponstrip
Point entities
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera * point_clientcommand * point_commentary_node * point_devshot_camera * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_servercommand * point_spotlight * point_teleport * point_template * point_tesla * point_viewcontrol * vehicle_viewcontroller
Prop entities
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static * prop_thumper * prop_vehicle * prop_vehicle_airboat * prop_vehicle_apc * prop_vehicle_cannon * prop_vehicle_crane * prop_vehicle_driveable * prop_vehicle_jeep * prop_vehicle_prisoner_pod
Страницы в категории «Source Point entity»
Показано 156 страниц из 156, находящихся в данной категории.
E
- Env beam (Source)
- Env blood (Source)
- Env bubbles (Source)
- Env cubemap
- Env detail controller
- Env dustpuff
- Env effectscript
- Env entity dissolver
- Env entity igniter
- Env entity maker
- Env explosion (Source)
- Env fade (Source)
- Env fire
- Env firesensor
- Env firesource
- Env fog controller
- Env global (Source)
- Env gunfire
- Env hudhint
- Env laser (Source)
- Env lightglow
- Env microphone
- Env muzzleflash
- Env particlelight
- Env particlescript
- Env physexplosion
- Env physimpact
- Env player surface trigger
- Env rotorshooter
- Env screenoverlay
- Env shake (Source)
- Env shooter (Source)
- Env smokestack
- Env soundscape
- Env soundscape proxy
- Env soundscape triggerable
- Env spark (Source)
- Env splash
- Env sprite (Source)
- Env spritetrail
- Env steam
- Env sun
- Env terrainmorph
- Env texturetoggle
- Env tonemap controller
- Env wind
F
G
I
- Info camera link
- Info landmark
- Info lighting
- Info map parameters (Source)
- Info mass center
- Info no dynamic shadow
- Info node
- Info null (Source)
- Info overlay
- Info overlay transition
- Info player counterterrorist
- Info player logo
- Info player start (Source)
- Info player terrorist
- Info target (Source)
- Info teleport destination (Source)
- Infodecal (Source)
- Item assaultsuit
- Item defuser
- Item kevlar
- Item nvgs
- Item sodacan
L
M
O
P
- Path track (Source)
- Phys ballsocket
- Phys constraint
- Phys constraintsystem
- Phys convert
- Phys hinge
- Phys keepupright
- Phys lengthconstraint
- Phys magnet
- Phys motor
- Phys pulleyconstraint
- Phys ragdollconstraint
- Phys ragdollmagnet
- Phys slideconstraint
- Phys thruster
- Phys torque
- Player speedmod
- Player weaponstrip (Source)
- Point anglesensor
- Point angularvelocitysensor
- Point camera
- Point clientcommand
- Point devshot camera
- Point enable motion fixup
- Point hurt
- Point playermoveconstraint
- Point proximity sensor
- Point push
- Point servercommand
- Point spotlight
- Point surroundtest
- Point teleport
- Point template
- Point tesla
- Point viewcontrol